Insan Cendekia : Jurnal Pendidikan dan Kebudayaan
Detail Informasi Keterangan Nama Jurnal Insan Cendekia: Jurnal Pendidikan dan Kebudayaan E-ISSN 3032-5617 Penerbit Yayasan Citra Dharma Cindekia DOI Prefix https://doi.org/10.56480/insancendekia Frekuensi 4 Kali Setahun (Maret, Juni, September, Desember) Bahasa Indonesia, Inggris Lisensi CC BY-SA 4.0 International Email Kontak journal.incen@gmail.com Deskripsi Jurnal Insan Cendekia: Jurnal Pendidikan dan Kebudayaan merupakan wadah publikasi ilmiah yang berfokus pada hasil penelitian orisinal dan pemikiran kritis di bidang pendidikan serta dinamika kebudayaan. Dikelola oleh Yayasan Citra Dharma Cindekia, jurnal ini bertujuan untuk menjembatani teori dan praktik dalam pengembangan sumber daya manusia yang beradab dan inovatif secara global. Sebagai jurnal Open Access, Insan Cendekia berkomitmen untuk memberikan akses terbuka bagi para akademisi, guru, peneliti, dan praktisi untuk berbagi temuan ilmiah guna mendukung pertukaran pengetahuan yang berkelanjutan di Indonesia dan mancanegara. Fokus dan Ruang Lingkup Jurnal ini menerima naskah berkualitas yang mencakup, namun tidak terbatas pada bidang berikut: Pendidikan & Inovasi: Inovasi pembelajaran, pengembangan kurikulum, evaluasi pendidikan, pendidikan inklusif, serta kebijakan pendidikan. Kebudayaan: Pelestarian warisan budaya, multikulturalisme dalam pendidikan, pengaruh budaya terhadap sistem pembelajaran, dan kesenian. Teknologi Pendidikan: Penerapan e-learning, blended learning, serta integrasi teknologi digital dalam konteks sosial-budaya. Pengembangan Profesional: Pelatihan tenaga pendidik dan pengembangan kompetensi guru dalam menghadapi tantangan zaman. Studi Interdisipliner: Analisis dampak kebijakan pendidikan terhadap masyarakat, integrasi nilai budaya dalam kurikulum, serta metodologi penelitian (kualitatif, kuantitatif, dan eksperimen). Pengarsipan dan Indeksasi Untuk menjamin keterbacaan dan jangkauan sitasi yang luas, jurnal ini telah terindeks oleh: Google Scholar Garuda (Garba Rujukan Digital) Dimensions Crossref (DOI) Road (Directory of Open Access Scholarly Resources) BASE (Bielefeld Academic Search Engine) Sekretariat & Kontak Yayasan Citra Dharma Cindekia Bantengmati RT 04 RW 05, Karanganyar, Kecamatan Purwodadi, Kabupaten Grobogan, Jawa Tengah, 58114. Email: journal.incen@gmail.com
Kolaborasi Pendekatan Three Smart dan Two Intelligence dalam Mempersiapkan Peserta Didik Menghadapi Revolusi Industri 4.0
The Industrial Revolution 4.0 has brought significant changes to various aspects of human life, including education. The rapid development of digital technology requires educational institutions to prepare students who not only possess academic knowledge but also have the ability to think critically, be creative, communicate, collaborate, and adapt to change. This article aims to analyze the integration of the Three Smart and Two Intelligence approaches as a strategy for preparing students to face the demands of the Industrial Revolution 4.0. This study employed a library research method by examining literature related to the development of the Industrial Revolution, education in the digital era, soft skills development, and student competencies. The findings indicate that the Three Smart approach, consisting of Smart Foundation, Smart Process, and Smart Connectivity, can support students in developing a foundation of knowledge, processing information critically, and building networking and collaboration skills. This approach needs to be balanced with the development of Two Intelligence, particularly interpersonal and intrapersonal intelligence, so that students can understand themselves and others, establish social relationships, and develop self-confidence and independence. The integration of these two approaches can serve as a conceptual framework for developing student competencies that combine technological literacy, thinking skills, social skills, and character. Therefore, education in the Industrial Revolution 4.0 era should focus on developing students who are adaptive, creative, critical, collaborative, and possess strong character.
Copyright (c) 2024 Maulidia Nifa, Lita Arofani, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Peningkatan Minat Belajar Siswa Kelas 4 UPTD SDN LABANG Pada Pembelajaran IPA Denngan Menggunakan Model Pembelajaran Outdoor Learning
This research was motivated by the lack of interest in learning for 4th grade students of UPTD SDN Labang in science learning. This research method is Classroom Action Research (CAR) which is carried out in two cycles. The research subjects were students of class IV UPTD SDN Labang with a total of 20 students, consisting of 8 male students and 12 female students. Data collection techniques used are observation, interviews and questionnaires. The research instruments in this study were interview guidelines, project assessment sheets, observation sheets, and questionnaire sheets. The data analysis technique used is descriptive qualitative. In the first cycle, which was conducted with interviews and questionnaires, problems were found, namely the lack of interest in learning for fourth grade students in ecosystem material caused by several factors, including the teacher-centered learning process, the use of unattractive media, and lack of motivation to learn. In the second cycle is the implementation of improvements to overcome the problems and obstacles identified. Consists of stages, namely the stages of planning, implementation, observation, and reflection. After improvements were made in cycle II, students were more enthusiastic when participating in science learning by using interesting media and Out Door Learning learning models. From this it can be concluded that the use of interesting media and models can increase the learning interest of fourth grade students of UPTD SDN Labang.
Copyright (c) 2024 Muhammad Dimas Yanuardana, Maulidina Tamalla, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Penggunaan Media Video Pembelajaran YouTube terhadap Hasil Belajar Matematika Siswa Sekolah Dasar
The rapid development of educational technology has encouraged teachers to utilize various digital learning media, one of which is YouTube-based learning videos. This study aims to examine the effect of YouTube learning videos on elementary school students’ mathematics learning outcomes. The research employed a literature review method by analyzing and synthesizing findings from relevant journal articles, research reports, and other scholarly sources. Data were collected through document analysis and then categorized according to the impacts of YouTube learning media on mathematics learning. The findings indicate that the use of YouTube learning videos positively influences students’ mathematics achievement. The positive impacts include improvements in cognitive abilities, higher-order thinking skills, learning motivation, learning interest, mathematical reasoning, and conceptual understanding. In addition, YouTube learning videos provide flexible access to learning materials, allowing students to review explanations repeatedly according to their learning needs. Therefore, YouTube-based learning media can be considered an effective alternative to support mathematics learning in elementary schools.
Copyright (c) 2024 Alfina Dwitaami (Author) https://creativecommons.org/licenses/by-sa/4.0
PENGARUH LINGKUNGAN KELUARGA TERHADAP MINAT BELAJAR SISWA
This research aims to determine the effect of the family environment on students' learning motivation. The scope of the research is by reading relevant journal articles. The research method used in this research is descriptive qualitative, where the data sources are obtained from relevant journal articles. The results of this study indicate that the research that has been carried out is proven to be true regarding the family environment having an influence on students' learning motivation. Attention from parents is very influential in motivating children to learn. the family environment is the most important environment for children, the family environment especially the parents of a student must have a very important role in motivating children to learn, so that a child learns and can get excellent learning outcomes at school. High learning motivation affects student learning outcomes. Students are committed to the exercises presented by the teacher, and students appreciate to explore the material so that they can answer the questions presented by the teacher as well as possible. On the other hand, students who do not have the desire to learn in themselves will have learning difficulties and will not do well in school.
Copyright (c) 2025 Nailis Saadah, Firdausi Oktaviani, Alya Aulia Faiza, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Motivasi Belajar Siswa Terhadap Prestasi Belajar Matematika Kelas V Di SD Nurul Ulum Surabaya
The purpose of this study was to determine the effect of students' learning motivation on mathematics learning achievement in class V at SD NURUL ULUM SURABAYA. This study used a quantitative approach. The quantitative approach has the aim of examining theories, establishing facts, showing relationships between variables, providing statistical descriptions, predicting and predicting results. Research designs that require a quantitative approach must be structured, standardized, formal, and carefully designed in advance. This study was to examine the effect of variable X (learning motivation) on variable Y (Students' Mathematics Learning Achievement). Meanwhile, to examine the effect of each variable using a simple linear regression analysis technique.The reason for choosing this type of research is because researchers want to know how much influence learning motivation has on students' mathematics learning achievement. This study consists of two variables, namely the independent variable (X) namely learning motivation and the dependent variable (Y) namely the mathematics learning achievement of class V students at SD NURUL ULUM SURABAYA.
Copyright (c) 2025 Shelia Pramesti, Urifatus Sa’diyah, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
PENGARUH GADGET TERHADAP PRESTASI BELAJAR MAHASISWA PRODI PENDIDIKAN GURU SEKOLAH DASAR
The purpose of this research is based on the phenomenon that occurs that there are students who are addicted to gadgets, so that it can affect student learning achievement to decrease. Thus, this research was conducted with the aim of knowing the Effect of Gadgets on Learning Achievement in Elementary School Teacher Education Study Program Students. The method used in this study was a qualitative research method with 25 respondents using data collection techniques, namely questionnaires. . Online questionnaires were distributed to WhatsApp groups of elementary school teacher Study Program students, then poured into written words. The results of this study conclude that gadgets within the scope of PGSD students have a positive and negative impact on learning achievement. The positive impact of the influence of using gadgets is that students use these gadgets as learning media. Meanwhile, the negative impacts of gadgets include changing the personality of students who are lazy to directly interact socially, addicted to games, and lazy to study. This negative impact dominates more than the positive impact. This is due to application features that are more fun, such as online games, rather than boring learning applications, as well as excessive use. We hope that this research will serve as a reflection for students so that they can use gadgets for more important things as a learning medium to improve student achievement in the Elementary School Teacher Study Program by using gadgets wisely.
Copyright (c) 2025 Alifia Roudhotul Jannah, Amira Riski Yasinia, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Nilai Estetika Tari Tepak Sirih di Kabupaten Rokan Hulu Provinsi Riau
Tepak sirih, a welcoming dance for honored guests that not only functions as entertainment, but also as a symbol of respect and cultural identity of the Rokan Hulu community. This study aims to examine the aesthetic value of the Tepak sirih Dance in Rokan Hulu Regency, both in terms of movement, music, symbolism, and its function as a cultural identity. Thus, it is expected to contribute to the preservation and development of traditional cultural arts that are ancestral heritage as well as enrich the treasury of dance arts in Riau Province. The research method used is a qualitative method with a Choreographic Aesthetic approach, namely beauty seen through aspects of its choreography. Data collection techniques carried out by researchers consist of observation, interviews, documentation. Data validity techniques used by researchers using source triangulation techniques. Data analysis techniques using Adshead's concept, the results of the research conducted can be concluded that the aesthetic value of the Tepak Sirih Dance in Rokan Hulu Regency is a traditional art work that is rich in aesthetic and Mainland Malay cultural values
Copyright (c) 2026 Muawwiyahtul Yusro (Author) https://creativecommons.org/licenses/by-sa/4.0
Peran Orangtua Membimbing anak dalam belajar selama pandemi Covid-19 di Indonesia
The purpose of this research is to find out how the parents of Dinoyo Elementary School students are prepared to respond to online learning in the past 2020-2021. This research is a case study qualitative research that occurs during the online learning process. The collection technique used was interviews with several parents of students by remembering their role in their children's online learning process in 2020-2021 yesterday. The conclusion from this study is that there are three categories of parents in playing the role of guidance for their children. First, there are parents who do not fully understand technology which causes difficulties accompanying children in the online learning process. second, parents are technologically literate who can easily respond to online learning by guiding and supervising their children in online learning. third, parents play a role as motivation for their children in the learning process at home.
Copyright (c) 2025 Alya Aulia Faiza, Max Faisal Bahreizy, Bayu Sabilha Naufal (Author) https://creativecommons.org/licenses/by-sa/4.0
ANALISIS KETERCAPAIAN INDIKATOR STANDAR PROSES SEKOLAH DASAR
This research aims to learn how the standard education process has been achieved in kwanyar west 1 elementary school. The study is a qualitative descriptive study of observation, interview and documentation. The results show that the standard achievement of process at west kwanyar elementary 1 is 86.5% when compared with all the maximum value to be achieved in the form of standard process. It recommends exploring optimum indicators, especially a maximum indicator of 24 people. Empowerment, use and maintenance of the learning process in the school must be improved. It was intended to enhance the quality of education and the satisfaction of people’s expectations.
Copyright (c) 2025 Moh Vikram Dwi Putra, Iqbal Sauqi (Author) https://creativecommons.org/licenses/by-sa/4.0
PENGARUH KEBIASAAN BELAJAR TERHADAP PRESTASI BELAJAR SISWA KELAS VIII-B di MTsN 1 PAMEKASAN
Each student has an unequal capacity in absorbing learning, there are students who are less than optimal in learning and there are also some students who have achievements compared to other students. From the results of research that has been carried out by researchers in class VIII-B of MTsN 1 Pamekasan, it turns out that one of the things that has an impact on achievement is student learning habits, especially students who excel. This study aims to find out the study habits of outstanding students in class VIII-B are in students who are ranked in the top 5 and is the effect of student learning habits on student achievement. The technique used in collecting data is using observation and questionnaire sheets. From the results of the study it was found that students' study habits have a very large influence on student achievement, especially in the academic field. Among the learning habits of outstanding students are making study schedules, diligently repeating or reviewing material, taking notes from the teacher's explanations, and asking for material that has not been understood. This is a learning habit, namely the way or effort made by students in order to achieve learning goals and pursue learning achievement.
Copyright (c) 2025 Nurul Maulidina, Ainun Nikmah2 (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis Dampak Permainan Daring Mobile Legend Terhadap Siswa Sekolah
Rapid advancements in information technology have led to the creation of new products that facilitate daily activities—devices such as televisions, computers, laptops, and mobile phones, along with internet access, have become commonplace. Today, many people own these information technology products. Developments in online gaming are attracting enthusiasts from diverse demographics, ranging from older adults and young people to elementary school-aged children. *Mobile Legends* is one of the most popular online games in Indonesia; it represents a form of electronic technology that has evolved rapidly over time amidst the current era of globalization. Playing *Mobile Legends* has both positive and negative effects. Positive impacts include making new friends and improving English language skills. Conversely, negative effects can include health issues, eye strain, neglecting study time, addiction, and a decline in academic performance—an important consideration given that education is a vital legacy passed down within the family.
Copyright (c) 2025 Rafi Arya Putra, Fahrizal Ananda Putra (Author) https://creativecommons.org/licenses/by-sa/4.0
ANALISIS IMPLEMENTASI PENGEMBANGAN PEMBELAJARAN BERBASIS HOTS DALAM KURIKULUM 2013DI SEKOLAH DASAR
In learning, there must be a method of interaction between students and educators and learning resources during a learning setting. Education mutually of the parameters of the progress of a nation becomes important with human resources because the benchmark. The objectives of this study are: Changes within the 2013 revised course of study need academics to be able to structure and implement learning, methods for getting ready HOTS queries area unit administered by involving all elements and coaching grammar school students' psychological feature skills. Competition in science is progressively being administered by the international community, so country is additionally needed to be able to contend globally so as to boost the dignity of the state. Therefore, to face the challenges that may befall the planet of education, the 2013 course of study is taken into account capable of responsive these issues and therefore the implementation of HOTS is required to boost instructional performance that is much behind developed countries within the world. The instruments employed in this study will be obtained from many studies from many journals. With qualitative analysis strategies. The results of the journal review that we've got done is that the implementation of HOTS-based learning development within the 2013 course of study still must be improved, seeing from a number of the analysis results that we have a tendency to reviewed as several as ten journals, the extent of student mastery isn't maximized.
Copyright (c) 2025 Enjelika Palinoaz, Regina Mulyasari (Author) https://creativecommons.org/licenses/by-sa/4.0
PENGARUH APLIKASI CAKE DALAM MENINGKATKAN KEMAMPUAN BAHASA INGGRIS MAHASISWA PGSD
In this era we can learn English through various media such as YouTube, games, applications, etc. However, in reality, there are many students who cannot speak English fluently. The aims of this study were (1) to find out the effectiveness of cake application in improving students' English skills, (2) to describe the obstacles students experience in learning English. Data collection techniques include interviews, observation, literature studies, reading tests. The results of the study were (1) students' English skills increased after learning through the "cake" application, (2) The obstacles experienced by students in learning English were the embarrassment of using English when they had not mastered it and had a little vocabulary.
Copyright (c) 2025 Junaidi, Alya Aulia Faiza (Author) https://creativecommons.org/licenses/by-sa/4.0
PENERAPAN KEJUJURAN MELALUI PENDIDIKAN KEWARGANEGARAAN DI SEKOLAH DASAR
The key to improving education is honesty. As a result, education seems to ignore a number of problems associated with this initial problem. For that we need a way to reduce it. Teaching Civics in primary schools is a good way to solve this problem. This study aims to teach Civics in elementary schools to help people live honestly. Because it will shape the personality of students, Civics learning in elementary schools is very important in this regard. Meanwhile, this study uses a qualitative approach by reading relevant journals. Opinions about fictional characters. The conclusion of this study is that students learn the importance of character education, including honest behavior, through Civics learning in elementary schools. As a result, students become good citizens.
Copyright (c) 2025 Irene May Widiyani Safitrih (Author) https://creativecommons.org/licenses/by-sa/4.0
MENINGKATKAN KEMAMPUAN MENGAPRESIASI BACAAN CERITA SISWA KELAS IV SEKOLAH DASAR MELALUI PENDEKATAN AREA ISI
The general objective of this study was to improve the ability of fifth-grade elementary school students to appreciate narrative texts through a content-based approach. Specifically, the study aimed to assess students' ability to identify the elements constituting a story and the values ​​contained within it, as well as their ability to provide written responses regarding the story's content. Following the implementation of the content-based approach in literature appreciation lessons, the results were as follows: (1) 80% of the students correctly identified the elements constituting the story; (2) 75% of the students correctly identified the values ​​contained in the story; and (3) 80% of the students provided written responses regarding the story's content using clear, chronological language.
Copyright (c) 2025 Alya Aulia Faiza, Urifatus Sa’diyah (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis Dampak Permainan Daring Mobile Legends terhadap Prestasi Belajar Siswa Sekolah Dasar
he rapid advancement of information technology has significantly influenced various aspects of human life, including education. One of the technological developments that has attracted considerable attention is the increasing popularity of online games among school-aged children. Mobile Legends is one of the most widely played online games in Indonesia and has both positive and negative impacts on students. This study aims to analyze the effects of playing Mobile Legends on elementary school students' learning achievement. The research employed a qualitative approach using a literature review method. Data were collected from scientific journal articles, books, and relevant previous studies discussing online gaming and students' academic achievement. The findings indicate that playing Mobile Legends may provide several positive effects, such as improving concentration, strategic thinking, teamwork, English language skills, and expanding social interactions. However, excessive gaming has more dominant negative impacts, including addiction, reduced learning motivation, decreased concentration during classroom activities, eye health problems, limited social interaction, and declining academic achievement. Therefore, parental supervision and effective time management are essential to ensure that online gaming activities do not interfere with students' learning responsibilities. Schools also play an important role in educating students about responsible digital entertainment.
Copyright (c) 2024 Rafi Arya Putra P (Author) https://creativecommons.org/licenses/by-sa/4.0
Implementasi Layanan Konseling Individual untuk Meningkatkan Interaksi Sosial Siswa Berkepribadian Introvert di Sekolah Dasar
Student learning activeness is one of the key indicators of successful classroom instruction, particularly in mathematics learning, which often presents challenges for elementary school students. This study aimed to improve the learning activeness of third-grade students through the implementation of interactive PowerPoint media based on a tutorial approach in learning the properties of plane figures. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection. The study was conducted at SDN Pakong 5 involving five third-grade students. Data were collected through observation, interviews, and questionnaires, and were analyzed descriptively using percentage analysis. The findings revealed that the implementation of interactive PowerPoint media successfully increased students' learning activeness. The average percentage of learning activeness reached 80%, categorized as very active, with each indicator exceeding the predetermined success criterion of 75%. In addition, the teacher's instructional performance achieved a score of 3.54, which falls into the good category. These findings indicate that interactive PowerPoint media based on a tutorial approach can create a more engaging learning environment, encourage active student participation, and improve learning activeness in mathematics lessons at the elementary school level.
Copyright (c) 2024 Setia Hasanah Zuhdi (Author) https://creativecommons.org/licenses/by-sa/4.0
Penerapan Media Ppt Interaktif Berbasis Tutorial Based Computer Untuk Meningkatkan Keaktifan Siswa Kelas Iii Mata Pelajaran Matematika Materi Bangun Datar
This study aims to increase student activity with the application of interactive PPT media based on computer-based tutorial in mathematics subject with flat shapes for third grade students at SDN Pakong 5. This research is motivated by the low activity of students in the school. The type of research used is clasroom action research. The classroom action research model used is the Kemmis & Mc Taggart model, which is in the form of a spiral from one cycle to the next. According to Kemmis & Mc Taggart there are several stages in this research, namely (1)Planning (2) implementation (3) observasion (4) reflection. The research was conducted at SDN Pakong 5, in Pakong sub-district, Pamekasan district on April 16, 2022. The subject or sampel in the study consisted of five third grade student, with 3 male student and 2 female students, one class teacher or homeroom teacher and the research was carried out in the first cycle. Data collection techniques with interview, observations, and questionnaires. The tools or instruments used are observasion sheets for student and teachers, as well as a questionnaire sheet using a likert scale. The data analysis technique is descriptive qualitative using the percentage technique.and the determined success criteria is the score exceeds >75%. The results show that in the pre-cycle student activity is low below 75% for each indicator, after the first cycle, student activity exceeds 75% of each indicator, namely student enthusiasm in participating in learning 85%, student interaction with teachers 83%, group cooperation 80%, student activity in group 80%, student participation concludes the discussion results 76%, with an average overal average 80%. Therefore, with the application of computer based tutorial-based interactive PPT media, it can increase student activity in learning mathematics on flat-shaped material.
Copyright (c) 2024 Mohammad Saidi (Author) https://creativecommons.org/licenses/by-sa/4.0
Peran Orang Tua dalam Pendidikan Karakter Peserta Didik Selama Masa Pandemi COVID-19: Sebuah Kajian Pustaka
The COVID-19 pandemic has brought significant changes to the education system, particularly through the implementation of distance learning. This situation has increased parents' responsibilities in supporting not only children's academic achievement but also their character development at home. This study aims to examine the role of parents in strengthening students' character education during the COVID-19 pandemic through a literature review approach. The study employed a qualitative descriptive method using literature review by analyzing relevant scientific journal articles published between 2020 and 2024. The literature was collected through academic databases and analyzed using content analysis to identify common findings regarding parents' involvement in character education. The results indicate that parents play a fundamental role as educators, role models, supervisors, motivators, and facilitators during home-based learning. Effective collaboration between parents and schools contributes positively to the development of students' responsibility, discipline, honesty, independence, and religious values. However, several challenges were identified, including parents' limited time, differences in educational background, work responsibilities, and inadequate understanding of character-based learning. Therefore, strengthening communication between schools and families, along with providing guidance for parents, is essential to optimize character education. This review highlights that parents' active involvement is a key factor in maintaining the continuity of character education during educational disruptions such as the COVID-19 pandemic.
Copyright (c) 2024 Yunanda Cucu Pratama Agustin (Author) https://creativecommons.org/licenses/by-sa/4.0
Pemanfaatan Media Sosial YouTube sebagai Media Pembelajaran bagi Siswa Sekolah Dasar
The rapid development of information and communication technology has encouraged the integration of digital media into educational practices, including the use of social media as a learning resource. Among various social media platforms, YouTube has become one of the most widely utilized platforms due to its accessibility and diverse educational content. This article aims to examine the utilization of YouTube as a learning medium for elementary school students through a literature review approach. The study employed a qualitative descriptive method using literature review by analyzing relevant books, scientific journal articles, and other academic sources published between 2020 and 2024. The collected literature was analyzed through identification, selection, comparison, and synthesis to obtain comprehensive findings. The results indicate that YouTube provides various benefits in the learning process, including increasing students' learning motivation, improving conceptual understanding through audio-visual presentations, encouraging active learning, and creating a more engaging classroom atmosphere. Nevertheless, its implementation also presents several challenges, such as unrestricted access to inappropriate content, students' dependence on digital devices, and the need for teachers and parents to supervise its use. Therefore, YouTube should be utilized wisely by selecting educational content that aligns with learning objectives. The collaboration between teachers, parents, and schools is essential to maximize the educational benefits of YouTube while minimizing its potential negative impacts on elementary school students.
Copyright (c) 2024 Qurrotul Aini, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Penggunaan Aplikasi TikTok terhadap Minat Belajar Mahasiswa Program Studi Pendidikan Guru Sekolah Dasar Angkatan 2021 Universitas Trunojoyo Madura
The rapid advancement of digital technology has significantly influenced various aspects of human life, including higher education. One of the most widely used social media platforms among university students is TikTok, which offers entertainment, communication, and educational content. However, excessive use of TikTok may also affect students' learning interest. This study aimed to analyze the influence of TikTok usage on the learning interest of students from the Elementary School Teacher Education (PGSD) Program, Class of 2021, at Universitas Trunojoyo Madura. This research employed a descriptive qualitative approach. Data were collected through an online questionnaire distributed to 51 students selected as research respondents. The collected data were analyzed descriptively to identify students' perceptions regarding the impact of TikTok on their learning interest. The findings revealed that most respondents perceived TikTok as having a significant influence on their learning interest. Twenty-two students reported negative impacts, such as reduced motivation to study, procrastination, poor time management, and decreased concentration due to excessive use of the application. Fourteen respondents stated that TikTok did not affect their learning activities, while fifteen respondents considered the platform beneficial because it provided educational content, current information, and learning motivation. These findings indicate that the influence of TikTok on learning interest depends largely on students' self-control and the way they utilize social media. Therefore, the wise and balanced use of TikTok is essential to maximize its educational benefits while minimizing its negative effects on academic performance.
Copyright (c) 2024 Dessey Nuril Faradiba, Fatimah Azzahra, Agung Setyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis Partisipasi Siswa dalam Mengikuti Kegiatan Ekstrakurikuler di SMP Darul Hidayah Bangkalan
Extracurricular activities play an important role in supporting students' personal development by fostering their interests, talents, creativity, and social skills beyond classroom learning. However, students' participation in extracurricular activities has gradually declined, creating challenges for schools in maintaining the continuity of these programs. This study aims to analyze the forms of student participation in extracurricular activities at SMP Darul Hidayah Bangkalan and to identify the factors influencing students' involvement. The research employed a qualitative approach using a case study method. Data were collected through observations and interviews involving teachers and students at SMP Darul Hidayah. The findings indicate that student participation in extracurricular activities has decreased over the past several years. The decline is influenced by limited student interest, the shortage of competent extracurricular coaches, and the lack of students' motivation to develop their talents. Nevertheless, teachers and the school continue to encourage student involvement by providing guidance and maintaining extracurricular programs despite various constraints. Therefore, collaboration between schools, teachers, parents, and students is essential to improve students' participation and optimize the implementation of extracurricular activities as a medium for character development and talent enhancement.
Copyright (c) 2024 Suwaibatul Aslamiyah (Author) https://creativecommons.org/licenses/by-sa/4.0
Copyright (c) 2024 Max Faisal Bahreizy (Author) https://creativecommons.org/licenses/by-sa/4.0
Praktik Jual Beli Chip pada Game Online Higgs Domino Island sebagai Bentuk Patologi Sosial di Kalangan Mahasiswa
Abstrak The rapid development of digital technology in the Industrial Revolution 4.0 era has contributed to the increasing popularity of online games, including Higgs Domino Island. Although designed as an entertainment platform, the game's chip trading feature has encouraged gambling-related activities among university students. This study aims to analyze the practice of buying and selling chips in Higgs Domino Island as a form of social pathology and to examine its impact on students. This research employed a qualitative descriptive approach. Data were collected through observations and interviews with 20 university students selected using purposive sampling at a university in North Tapanuli. The findings revealed that students played the game for various reasons, including peer influence, entertainment, and the expectation of earning additional income through chip trading. While some participants perceived positive impacts, such as expanding social networks and generating extra income, the negative impacts were more dominant. These included gaming addiction, health and psychological problems, declining academic performance, reduced social interaction, and criminal behavior. The study concludes that the practice of buying and selling chips in Higgs Domino Island has developed into a form of social pathology that requires greater public awareness and stricter government supervision.
Copyright (c) 2024 Lutfiah Lutfiah (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh Kebiasaan Belajar Terhadap Prestasi Belajar Siswa Kelas VIII B Di MTS 1 Pamekasan
Students have different learning abilities, resulting in varying levels of academic achievement. One factor that influences academic achievement is students' study habits. This study aimed to identify the study habits of high-achieving students in Class VIII-B of MTsN 1 Pamekasan and to examine the influence of these habits on academic achievement. This research employed a qualitative case study approach. The participants were students who ranked in the top five of their class. Data were collected through observation and questionnaires. The findings revealed that study habits play an important role in supporting students' academic achievement. High-achieving students consistently demonstrated positive study habits, including creating regular study schedules, reviewing learning materials, taking notes during classroom instruction, asking questions when they encountered difficulties, completing practice exercises, finishing assignments on time, and reading additional learning resources. These findings indicate that consistent and effective study habits contribute positively to students' academic achievement. Therefore, fostering positive study habits is essential for improving students' learning outcomes.
Copyright (c) 2024 Nurul Maulidina (Author) https://creativecommons.org/licenses/by-sa/4.0
Literature Review: Perkembangan Teknologi dalam Pembelajaran IPA
Technological development has significantly influenced the science learning process. This study aims to examine the development of technology used in science education and its impact on students' learning processes and outcomes. The research employed a literature review method by analyzing 30 scientific articles published between 2023 and 2026, obtained through Google Scholar. The analysis was conducted through data collection, article selection, data reduction, and comparative analysis. The findings indicate that various technologies, including animated videos, interactive multimedia, learning websites, digital E-LKPD, and Augmented Reality (AR), have been widely implemented in science learning. These technologies contribute to improving students' learning motivation, conceptual understanding, learning outcomes, creativity, and scientific literacy. Furthermore, technology supports the implementation of innovative student-centered learning models. However, the integration of technology still faces challenges, such as limited facilities, internet access, and teachers' technological competencies. Therefore, adequate infrastructure support and continuous teacher professional development are necessary to optimize the use of technology in science education
Copyright (c) 2024 Fitria Ningrum (Author) https://creativecommons.org/licenses/by-sa/4.0
Strategi Pengelolaan Kelas yang Efektif untuk Meningkatkan Kedisiplinan Siswa SD
This article discusses effective classroom management strategies designed to enhance discipline among elementary school students. It emphasizes practical methods teachers can use to create a positive and structured learning environment , which in turn supports better student behavior and increased focus. The research utilized a mixed method approach, combining a systematic literature review (library research) with a qualitative case study at an elementary school. The case study involved observation, semi structured interviews with the principal, three high grade teachers, and 12 students, as well as documentation. Key findings indicate that effective strategies include flexible seating arrangements, mutually agreed upon class rules, positive reinforcement, and educative sanctions8. The study also highlights the significance of the teacher's consistency as a role model, positive communication, and student involvement in rule making9. Crucially, the research found that integrating a socio emotional and participatory approach, along with the active involvement of parents, provides a more substantial contribution to sustainable student discipline compared to rigid rule enforcement alone. The application of these strategies resulted in an average overall increase in student discipline of 21.25%. This approach not only reduces rule violations but also cultivates self discipline and responsibility, making the classroom atmosphere more conducive and productive
Copyright (c) 2024 Lintang Rahma Putri (Author) https://creativecommons.org/licenses/by-sa/4.0
Tradisi Budaya Intar Terang dalam Pernikahan Masyarakat Way Kanan Adat Lampung Pepadun
The focus of this research study is the traditional Lampung marriage.The purpose of the research titled "The Pattern of Isam in the Intar Terang Tradition in the Lampung Pepadun Way Kanan Marriage" is to describe the Lampung Pepadun community and the intar terang tradition.Intar Terang is a way of releasing and handing over a daughter to a bachelor family during the day.The many Islamic values contained in this marriage tradition are the reason why many Pepadun in Lampung still marry according to their local customs.The influence of Islam in the Pepadun marriage customs of Lampung does not erase the original identity of Lampung culture, but rather enriches the local culture.The data source comes from an interview with one of the community members who has been designated as an informant and uses qualitative descriptive analysis methods.The purpose of the Intar Padang ceremony is to introduce the groom to the bride's close relatives, specifically, and generally to the community in the neighborhood.
Copyright (c) 2024 Chairunisa Mardiah Ramadhani (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan Berbasis Multimedia Interaktif Menggunakan Articulate Storyline 3 pada Pembelajaran
This study aims to: 1) develop interactive multimedia-based teaching materials using Articulate Storyline 3 for fifth-grade science learning in Islamic elementary schools (MI/SD), 2) assess the feasibility of these materials, 3) evaluate their appeal to students and educators, and 4) examine their effectiveness in science instruction. This research follows the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) and was conducted at MIN 1 Bandar Lampung and MIN 7 Bandar Lampung. Data were collected through questionnaires. The results indicate that the interactive multimedia-based teaching materials were developed systematically, adhering to the ADDIE framework, which includes analysis, design, production, and product revision. The materials were deemed highly feasible based on validation by media, content, and language experts. Additionally, both educators and students responded positively, confirming the materials' high appeal. Furthermore, the developed interactive multimedia-based teaching materials proved effective in enhancing science learning. In conclusion, this study successfully produced interactive multimedia-based teaching materials that are feasible, engaging, and effective for fifth-grade science instruction. The developed product is suitable for implementation in the learning process.
Copyright (c) 2024 M. Luqmanul Hakim Habibie (Author) https://creativecommons.org/licenses/by-sa/4.0
Strategi Penanaman Literasi Budaya dan Kreativitas Bagi Anak Usia Dini Melalui Pembelajaran Tari
Cultivating cultural literacy and creativity through dance learning to love their own culture more for early childhood. For this reason, the purpose of this article is to explain the process of inculcating dance literacy and creativity through dance learning in early childhood. This research method is qualitative, data collection is done by observation, interviews, and documentation. The analysis was carried out during the data collection process by making conclusions from the research focus. The results found that the process of cultivating dance literacy through dance learning, children became more aware of various movements and folk songs, appreciated in the form of performing movements and singing other folk songs, conduct analysis, especially related to technique, unconsciously for children have applied knowledge about culture in their lives. The results of the study are related to creativity, for early childhood to become skilled and fluent in dancing, flexible, expressive, and skills in detailing the sequence of movements, as well as the ability to imagine.
Copyright (c) 2024 Sri Wahyuni (Author) https://creativecommons.org/licenses/by-sa/4.0