THE EFFECT OF GAMIFIED LEARNING METHOD ON STUDENTS THEMATIC LEARNING OUTCOMES IPS LOAD

Authors

  • Putri Atika Elementary School Teacher Education Study Program, Faculty of Education, Trunojoyo University Madura, East Java, Indonesia
  • Priyono Tri Febrianto Elementary School Teacher Education Study Program, Faculty of Education, Trunojoyo University Madura, East Java, Indonesia

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Keywords:

Gamified Learning Method, Thematic Learning, IPS Load

Abstract

The purpose of this study was to determine the effect of the
Gamified Learning method on student learning outcomes on
social studies content, theme 7, sub-theme 3 class V at
UPTD SDN Gili Barat, Kamal District, Bangkalan Regency.
This study uses quantitative research methods with Quasi
Experimental Design (pseudo-experimental) form of nonequivalent Control Group Design. The population in this study
were all students of class V UPTD SDN Gili Barat Kamal
Bangkalan, totaling 43 students divided into classes V-A and
V-B. The sampling technique used in this study is nonprobability sampling, saturated sampling. Data was collected
using multiple choice test questions with a total of 20
questions and observation. The results showed that the
results of statistical calculations using the Independent
Sample T-Test formula (T test) at a significant level a = 0.05
with the results of Tcount = 5,630 and Ttable = 2,020. Based
on the results of these calculations, Tcount ≥ Ttable then H0
is rejected and Ha is accepted. So, the Gamified Learning
method has a positive influence on student learning
outcomes.

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Published

2023-07-24

How to Cite

Atika, P., & Febrianto , P. T. (2023). THE EFFECT OF GAMIFIED LEARNING METHOD ON STUDENTS THEMATIC LEARNING OUTCOMES IPS LOAD. Maktab: Jurnal Pendidikan Dan Teknologi, 2(2), 48–57. Retrieved from https://journal.citradharma.org/index.php/maktab/article/view/1304