Peningkatan Hasil Belajar Matematika Siswa Kelas IV SDN Kamal 2 Melalui Model Game Based Learning dengan Integrasi Pendekatan Deep Learning. Insan Cendekia : Jurnal Pendidikan dan Kebudayaan, [S. l.], v. 3, n. 4, p. 215–227, 2026. DOI: 10.56480/insancendekia.v3i4.52. Disponível em: https://journal.citradharma.org/insancendekia/article/view/52. Acesso em: 2 sep. 2026.