THE USE OF ANDROID-BASED EDUCATIONAL GAMES USING ARTICULATE STORYLINE 3 IN SCIENCE LEARNING DURING A PANDEMIC

Authors

  • Arya Wisata Fitri MTsN 4 Pasaman, West Sumatra, Indonesia

Abstract View:

35

PDF downloads:

33

Keywords:

Educational games, Articulate storyline 3, Science learning

Abstract

This research aims to describe (1) the use of android-based educational games using the articulate storyline 3 application in science learning during the pandemic, (2) the learning experiences gained by students by using android-based educational games in science learning during the pandemics. This research used a qualitative descriptive research design. The subjects of this research were science teachers and students of class VII.1 MTsN 4 Pasaman . The object of this research is the use of android-based educational games using the articulate storyline 3 application in science learning. The data collection method used is the method of observation, interviews, and documentation. The results of this study are (1) the use of android-based educational games in science learning, first the students are in the learning process in the classroom, the teacher sends the game to all students in apk format, students install the application on their respective androids according to the teacher's direction, all students learn the material of elements, compounds, and mixtures in applications and take quizzes, (2) the learning experience gained by students by using android-based educational games, which makes it easier for students to understand the material of elements, compounds, and mixtures in learning, making learning more interesting, effective and efficient, motivating students in the learning process, and students' difficulties because some people don't have androids and have to join other students.

References

Daryanto and Syaiful Karim . (2017). 21st Century Learning . Yogyakarta:

Gava Media.

Nugraheni, Tri Dewi. (2017). “Development of Interactive Learning Media Using Articulate Storyline in History Subject Indonesian Class X at SMK Negeri 1 Kebumen". Available on https://lib.unnes.ac.id/32545/. (accessed at 06 May 20 22 ).

Putrawangsa , Susilahudin and Uswatun Hasanah . (2018). “ Integration Digital Technology in Learning in the Industrial Age 4.0: Study from Perspective Learning Mathematics ". Journal Tatqif . 16(1.). Available at https://core.ac.uk/download/pdf/266978908.pdf . (accessed at 06 May 20 22 ).

Rianto. (2020). Articulate Storyline Based Interactive Learning 3. English Language Education and Literature, 6(1), 84–92. https://doi.org/10.24235/ileal.v6i1.7225 . (accessed at 06 May 20 22 ).

Wibawanto . (2017). Design and Learning Multimedia Programming Interactive . Jember : Smart tenacious Kriat

Downloads

Published

08/30/2021

How to Cite

Fitri, A. W. (2021). THE USE OF ANDROID-BASED EDUCATIONAL GAMES USING ARTICULATE STORYLINE 3 IN SCIENCE LEARNING DURING A PANDEMIC: Array. Literasi Nusantara, 2(3), 820–828. Retrieved from https://journal.citradharma.org/index.php/literasinusantara/article/view/690